![]() Play around with units that you really aren't meant to use. Find out how many light bots it takes to down a Monkeylord. One of the things I like the most in the first SupCom is abusing the unit-placement and copy-paste feature and creating my own little (or not-so-little) battles: a bunch of units here set to me, a bunch of units there set to AI, let them duke it out and see who wins. All I really want to do is the campaign and some skirmish for kicks and giggles. I'm not much of a RTS player either - I never play multiplayer matches because I can't really do the sort of multitasking necessary to do it right. I've already played SupCom1 and SupCom:FA, so I decided to see how the sequel is, knowing full well that it's considered inferior.
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